

Updated with Corrected Links Use
the Smartboard as your Jeopardy Board with this template. The links
are there and the ability to write on Smartboard allows you to keep
score on the main Jeopardy Board. Enter category names and questions
and answers on the designated pages and use this game format to review
material for testing.
A magic trick adapted from the book, Mathematics Magic and Mystery by Martin Gardner. The teacher or magician seems to randomly tap on the six colored squares and magically stops on the square that you chose.
A
fun little problem solving activity that utilizes the interactive dice
of the Smartboard Notebook Gallery. Submitted 02 Jan 08
A technology lesson on Bits, Bytes and Binary Digits for upper elementary students. Submitted 16 Dec 07 by Harvey Almarode
A problem of the day that reveals the day of birth of any person. Submitted 01 Jan 08 by Harvey Almarode
Students arrange ten tiles numbered 0 to 9 to solve the math problems on each page. Problem solving and mental math computation come into play in this multiple page of activities from addition and subtraction to equivalent fractions. An additional page is added so you can make your own or have the students create a page with the ten tiles.
Another use of the Ten Tiles. These pages deal with different areas other than computation. Definitions, number sense, fractions are all used in this review
Here is some algebra challenging Ten Tiles activity to use in Middle School with Algebra or algebra prep classes. Use as a Problem of the Day or Bell Ringer or Starter Activity.
Just for the fun of it! This notebook file contains over 40 optical illusions for you to enjoy and discuss. Additional ones can be found on the web at www.optillusions.com
A problem solving activity that utilizes symmetry in an architectual design of a subdivision. Extension activities can include spreadsheets and computation/estimation skills. Submitted 02 Jan 08
This interactive "game" deals with having a single digit random number generated and then placing the number at a place value so that your end result is a number larger than your opponent.
This interactive lesson contains several classic puzzles to solve.
This is simply a Tic-Tac-Toe Board that can be used for not only playing Tic-Tac-Toe but for other class activities. As an example, team competition with review questions. If the team gets the answer right they can place their marker on the board.
This template can be utilized for all sorts of reviews, homework check, introductory lesson, etc. The interactive board links to the question and back to the Main board. It is NOT self checking so the teacher or host needs to be aware of correct responses.










